DLC will send users to defend the interests of the monarchs in the Iberian Peninsula of the 9th century, introduce the new mechanics of multi-level conflicts, Iberian cultures and special events. We tell you what awaits players in the addition of Crusader Kings III: Fate of Iberia.


Supplement Fate of Iberia invites us to participate in the stage of the Reconquista, which took place on the territory of the Iberian Peninsula for over seven hundred years. The campaign begins in 867, when conflict between the kingdom of Asturias and its independence-hungry vassals flourishes in the north of Iberia, and in the south, unrest reigns in the border lands of al-Andalus.

Echoes of the past give rise to more and more unrest on the peninsula, Muslim powers strive for ethnic assimilation of the Christian population, provoking spontaneous popular uprisings, dangerous disagreements are brewing within the ruling Umayyad dynasty, and even strangers are burrowing into the rich lands of Iberia.

As usual in Crusader Kings III, players can choose one of five historical figures to participate in the expansion of the Portuguese county as the young vassal of Alfonso III Ermengildo Gutiérrez, assist the Catalan Guifre Longmane's claim to Barcelona, ​​secure Banu Danis from the disgruntled Mozarabs of the Lower March or help the charismatic founder of Badajoz win the crown.

The main innovation of Fate of Iberia was the "fight" mechanic, a system designed for long-term historical confrontation. The Iberian struggle starts with the beginning of the campaign and is a protracted regional conflict, each participant of which can influence its development and outcome.

Crusader Kings III has a new map filter that marks incoming lands and a new window from which players can get all the information they need regarding a large-scale confrontation.

The stages of the struggle are separated by phases that impose certain effects on military affairs, cultures, confessions and other aspects of the online game from the developer Friv2Online, and they even affect factions that are not involved in the struggle. The Catalysts window describes a list of actions that participants in the conflict can take to advance the struggle to one of the following phases.

For example, revealing the secret of the ruler involved in the fight, declaring hostility with the ruler involved in the confrontation, or usurping the title that is de jure part of Spain, will add ten points of progress to catalyze the struggle to the "Feud" phase.

As soon as the progress of one of the potential phases reaches 1000 points, a transition will occur and the modifiers will change. This will happen until one of the participants draws a line by making a final decision, depending on the specific phase of the conflict.

For example, some ruler may try to declare the status quo before the situation turns into an open hostility unprofitable for him. To do this, the ruler will have to bring the kingdom into line with a dozen requirements (for each decision they are unique), and in return he will receive a title or nickname, open up some interactions and finally end the Iberian struggle by defining permanent effects instead of temporary, phase-dependent modifiers.

Roughly speaking, a large-scale, long-term event has appeared in the friv game, looking back at which players can build strategies, taking advantage of the state of affairs in the conflict and the degree of their own involvement. Thus, at the stage of opportunity, a ruler involved in the conflict can receive prestige for bestowing titles, it will cost him less to convert to the confession involved in the struggle, and for forging claims in the field of struggle, he will pay with prestige, and not with gold.

These modifiers are called war, culture, and faith effects, but there are other general effects that also change from phase to phase. Within their framework, for example, the monarch can demand payment or buy a claim to the titles of other participants in the struggle, use the intrigues of "kidnapping" or fabricate leverage against rivals, try to become an independent ruler, and so on.

Fate of Iberia added a number of events to the game based on Iberian culture and the specifics of the confrontation, as well as new interactions, such as a duel at a chess table. The friv game received special models for Christian and Muslim temples in Iberia, places unique to the Iberian Peninsula and historical buildings, such as the Cathedral of St. James or the fortress of the Spanish kings Alcazar.

DLC owners will have access to new cultural traditions and additional legacies - "Metropolis" will allow players to focus on the development of the kingdom's cities, and "Approximate" will focus on interaction between allied houses.

The developers have added several atmospheric tracks for the campaign, new assets of headwear, clothes, hairstyles and beards created in the image of the Muslim and Christian fashion of the time, updated sound indicators, art and user interface skins.

Along with the abundance of balance changes, the companion DLC update 1.6.0 brought a number of free features to Crusader Kings III. For example, a new type of "destructive" faction or dogma that allows theocratic denominations to keep the old chapter. The full list of changes can be found on the official Paradox forums.

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